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Bungie producer Allen Murray isn’t going to say a word about how the studio’s new project is going — but he will tell you how they’re getting it done.
Murray first joined the team near the end of Halo 2’s development. He described it as a “big disaster.” Everyone who’s ever worked in production knows that when morale is through the floor and the ship date’s been pushed into the next year, it’s usually the producer’s fault.
“But,” says Murray. “If you have a good crunch, everybody did it. It’s a team effort.”
This philosophy Bungie has adopted toward production post-Halo has 7 main principles:
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