
Halo 3: ODST will have flashbacks. That, we knew. As the story goes, you’re a rookie ODST troop, tasked with tracking down some lost squadmates.
While you’re looking for them, the game is mostly open-world. Once you find those clues, the game switches things up; you get a flashback of what happened to that soldier, and then you play that flashback.
According to the last issue of game magazine GamesTM, Bungie’s Joseph Staten states that each squad mate has a “very distinct personality” — i.e., they have names, faces, etc.
“The reason we decided to keep the rookie faceless and anonymous is to help smooth these clue-triggered transitions from one ODST to another,” says Staten. “[The game] is designed to put you in the boots of a bunch of fun, memorable characters so you can experience this awesome pocket of Halo fiction from as many points of view as possible.”
In a new interview with GamePro, Halo 3: ODST writer and creative director Joseph Staten talks plot, gameplay and design choices for the upcoming Halo 3 expansion. read more »